Engaging Students Learning with Gamification (NEW)
Date : | 2016-07-14 (Thursday) |
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Time : | 14:00 - 17:00 |
Venue : | Room 1102, 11/F, VTC Tower |
Structured Programme : | Regular Workshop Programme July/August 2016 |
CPD : | 3 hours |
Medium of Instruction : | Cantonese with English Materials |
Category : | Pedagogy and Assessment - Teaching Strategies |
Level : | Fundamental |
Mode of Study : | MS03 - PART-TIME DAY RELEASE |
Logistics support | |
Venue setup : | No Need |
Refreshment : | No Need |
Stationery : | No Need |
Technical support | |
Online Recording : | No Need |
Photo taking : | No Need |
Real time support : | No Need |
Enrolment link (For admin) : In case you need the enrolment link |
About the Event :
Gamification refers to the use of game design elements in non-game context (Deterding, Khaled, Nacke & Dixon, 2011). The application of gamification in education has been explored in recent years, and there are research studies suggesting that incorporating game design elements and game dynamics can enhance students' engagement and motivation. This workshop will introduce the use of game design elements in learning and teaching in vocational and professional education and training (VPET) to engage students' learning. This workshop will also discuss the possible constraints and challenges in applying gamification in the VPET context.
Facilitator(s) :
Nichole Chan
Intended Learning Outcomes :
On completion of the workshop, participants would be able to:
Target Audience :
All VTC Staff
Enquiry :
General Enquiry
CLT
Tel: 2919-1436
E-mail: clt@vtc.edu.hk
Resources :
Reference:
Deterding, S., Khaled, R., Nacke, L. E., & Dixon, D. (2011, May). Gamification: Toward a definition. In CHI 2011 Gamification Workshop Proceedings (pp. 12-15). Retrieved April 6, 2016, from
http://gamification-research.org/wp-content/uploads/2011/04/02-Deterding-Khaled-Nacke-Dixon.pdf