Adopting Gamification Inside or Outside Classroom
10:00 - 12:00
LT01, IVE (MH)
2 hours hours
Medium of Instruction :
Pedagogy and Assessment - Education/Information Technology
Mode of Study :
MS03 - PART-TIME DAY RELEASE
About the Event :
With the educational computer games becoming more sophisticated since 1980s, gamification has been regarded as an educational approach to motivate learners to learn and enhance the learning and teaching experience of educators and learners. Many research studies showed a significant improvement in student engagement and learning with the integration of game elements into teaching. In views of this, the Centre for Learning and Teaching (CLT) cordially invited Dr. Benny Ng from Department of Chemistry of the Pierce College, USA, who is a former lecturer of the Faculty of Science in The University of Hong Kong (HKU), to conduct a seminar and workshops to all VTC teaching and instructing staff.
In the seminar, Benny will share his experience in teaching common core courses at HKU and implementing different game elements to facilitate his teaching. The design process of the first HKU mobile game app in Forensic Science and game elements used in the app will be discussed. He will also share his views on the opportunities and challenges in gamification in education. In the workshops, he will provide participants an opportunity to apply game design principles to design a gamified activity of their selected topic.
Dr. Benny Ng
Department of Chemistry
Pierce College, USA
Dr. Benny Ng received his Bachelor of Science and Ph.D in Physical Chemistry at the University of California, Los Angeles (UCLA). He is a former lecturer of the Faculty of Science in The University of Hong Kong (HKU) teaching a number of common core courses and organizing a series of Knowledge Exchange projects. While he was teaching common core courses at HKU, he implemented different game elements into his teaching including launching the first HKU mobile app game in Forensic Science. Currently, he is an assistant professor of Chemistry of the Los Angeles Pierce College, USA. His lectures were videotaped and he was experiencing flipped classroom.
Intended Learning Outcomes :
Upon the completion of the seminar, participants are able to:
• define what gamification is; and
• recognize different elements of the gamification framework.
Target Audience :
All VTC teaching and instructing staff are welcomed.
Ms CHUNG Kit Man, Gloria
Senior Project Officer
Miss LEE Ka Yee, Gwyneth
Acting Education Development Officer