Creativity, Intellectual Property and Ethics in Teaching and Learning with AI and Prompt Engineering

Date :

2023-10-16 (Monday)

Time :

14:30 - 16:30

Venue :

Online - Microsoft Teams


2 hours

Medium of Instruction :

Cantonese with English Materials

Category :

TT03A - Digital Learning and Teaching

Level :


Mode of Study :


About the Event :

As technology continues to advance, it is becoming increasingly important for higher education institutions to embrace innovative teaching methods. One such method is the use of AI and prompt engineering to enhance creativity in the classroom. However, with this innovation comes ethical and legal considerations that need to be addressed in order to ensure that students are receiving a well-rounded education that meets ethical and legal standards.

This webinar will delve into the complexities of using AI and prompt engineering in the classroom, and explore the ways in which these technologies can be used to promote creativity while also adhering to ethical and legal standards such as the copyright law and other intellectual property challenges to higher education. The session will provide some practical strategies and best practices for educators to navigate these complex issues, drawing from the recently developed teaching and learning policies and preliminary experiences at the University of Hong Kong (HKU).

The webinar will also explore the ways in which AI and prompt engineering can be used to enhance creativity in the classroom. By providing students with prompts that inspire creativity, AI and prompt engineering can be a powerful tool for educators to use in the classroom. However, educators need to be aware of the potential for over-reliance on these tools, and ensure that students are still developing their own creativity and critical thinking skills.

In addition to addressing these ethical and legal considerations, the webinar will also provide practical ideas for educators to incorporate AI and prompt engineering into their teaching practices. For example, educators can use AI-generated content as a starting point for discussions and debates in the classroom, or as a tool for generating new ideas for assignments and projects.

Facilitator(s) :

Dr. Gary Ka-Wai Wong is an Associate Professor in the Faculty of Education, and Director of Centre for Information Technology in Education at the University of Hong Kong. He is the Programme Director of Bachelor of Science (Information Management) Programme at HKU. He earned a B.S. in Computer Science and Mathematics (Double) from Brigham Young University Hawaii, an M.Phil. in Electronic and Computer Engineering from the Hong Kong University of Science and Technology, and a Ph.D. in Computer Science from City University of Hong Kong. He also obtained a Ed.M. in Learning Design and Technology from University of Illinois at Urbana Champaign.

His primary research interests are computer science education and educational technologies. His research focuses on the understanding of computational thinking development and learning at young ages, navigating through the lenses of constructionism, socio-cognitive and psychosocial theories. His work lies at the intersection of computer science, educational psychology, and cognitive sciences. He has published widely including Educational Technology Research and Development, British Journal of Educational Technology, and Interactive Learning Environments. He has been recognized as the local, regional, and international expert in computer science education.

Objectives :

The webinar aims to:

1. Provide a comprehensive understanding of the ethical considerations that arise when using AI and prompt engineering in the classroom.

2. Explore the ways in which intellectual property laws impact the use and dissemination of AI-generated content in higher education.

3. Provide practical strategies and best practices for educators to navigate the complex ethical and legal issues associated with using AI and prompt engineering in the classroom.

4. Demonstrate how AI and prompt engineering can be used to enhance creativity in the classroom while also promoting critical thinking skills.

5. Evaluate the effectiveness of using AI and prompt engineering in the classroom and provide strategies for educators to measure student learning outcomes.

Target Audience :

VTC Teaching and Instructing Staff

Enquiry :

Mr WONG Kwun Piu, Alexander
Acting Senior Project Officer
Tel: 3974-3621

Resources :